SPÜDER is a 3D character I modeled and designed in my last year of my program Capilano University. Modeled in Maya, Textured using Substance Painter and Designer, Lighting in Maya Redshift, Comped in Nuke.
SPÜDER was Rigged by Rodolfo Kuster de Abreu, the Idle Animation is by Christine Jye Shu and the Steam plant Animation is by Anthea Kwong.